16-bit/Arcade Game it is!January 10th, 2014 Posted by Chris Insanity's Blade, News No Comment yet
Aside of a few people here asking to keep the 8-bit as an option, 16-bit+ has gone over extremely well on all fronts! So we will continue along as Insanity’s Blade: The Arcade Experience!
I’ve already made many more changes to art and we are currently rethinking the HUD. We’ve also added in a very early wide screen support which will need a lot of things worked out for it but overall, it’s working great already. For the beginning of some stages there is an empty space to the left as it was build to show a 4:3 amount of gfx only, So it should only be a matter of adding extra background bits to cover up that empty space!
Thurstan has had another palette change as I’ve found him to be a little too orange! As far as the 8-bit goes, it’s only myself doing the graphics in my spare time. We will try to put an 8-bit mode in since the graphics are 75% done in NES format already. It would be a shame to waste them. We will probably do that as an update after release so we don’t miss our April release date!
I’ll be adding more little effects to the levels now too, like the falling platforms in stage 1’s house area will catch on fire as you walk over them before they fall. Possibly some smoke FX, etc etc. I want to capture the atmosphere as much as possible and that was something that wasn’t really doable in 8-bit with such a limited palette.
Anyhow a big thank you for the comments and pm’s! Your support means a lot, every bit of feed back counted! Stay tuned for the full stage 2 update, we’re nearly there – bosses and all!